{"version":"0.1.0","code":"0000","result":true,"message":"处理成功","errdetail":"","timestamp":1671518025803,"data":{"id":71713024,"title":"3.4 卡片纹理管理","slug":"ue5u2w","format":"lake","bookId":26046811,"body":null,"body_draft":null,"body_html":"

场景图

\"image.png\"

静态纹理

动态纹理

\"image.png\"

\"image.png\"

说明:如图中的终点扎标、2个多备选路线标签,都是通过卡片生成的纹理。其中终点扎标为静态纹理,多备选路线标签是动态纹理。

时序图

卡片服务初始化

主图视图创建


卡片静态纹理交互

卡片动态纹理交互

核心接口

ITextureManager com.autonavi.gbl.card.CardService.getTextureManager(MapView  pMapView)

boolean com.autonavi.gbl.card.ITextureManager.setMarkerIdRange(int startID, int endID) //

[in]startID最小ID,要求大于0
[in]endID最大ID,要求大于startID,且endID-startID >= 999,否则不成功

说明:函数详情,请复制函数名称到在线API搜索

调用示例

/*< 卡片服务初始化  */\nCardService mCardService;\n...\n\n/*< 创建视图  */\nMapView pMapView;\n...\n         \n/*< 获取纹理管理器 */\nITextureManager textureManager = mCardService.GetTextureManager(pMapView);\n                          \n/*< 设置纹理ID范围 */\ntextureManager.setMarkerIdRange(20000, 20999);\n\n/*< 卡片纹理交互 */\n...

[注意事项]

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