{"version":"0.1.0","code":"0000","result":true,"message":"处理成功","errdetail":"","timestamp":1671518025803,"data":{"id":71713024,"title":"3.4 卡片纹理管理","slug":"ue5u2w","format":"lake","bookId":26046811,"body":null,"body_draft":null,"body_html":"
静态纹理 | 动态纹理 |
说明:如图中的终点扎标、2个多备选路线标签,都是通过卡片生成的纹理。其中终点扎标为静态纹理,多备选路线标签是动态纹理。
ITextureManager com.autonavi.gbl.card.CardService.getTextureManager(MapView pMapView)
boolean com.autonavi.gbl.card.ITextureManager.setMarkerIdRange(int startID, int endID) //
[in] | startID | 最小ID,要求大于0 |
[in] | endID | 最大ID,要求大于startID,且endID-startID >= 999,否则不成功 |
说明:函数详情,请复制函数名称到在线API搜索
/*< 卡片服务初始化 */\nCardService mCardService;\n...\n\n/*< 创建视图 */\nMapView pMapView;\n...\n \n/*< 获取纹理管理器 */\nITextureManager textureManager = mCardService.GetTextureManager(pMapView);\n \n/*< 设置纹理ID范围 */\ntextureManager.setMarkerIdRange(20000, 20999);\n\n/*< 卡片纹理交互 */\n...